12U – 90 Mins #12
Team Name
12U – 90 Mins #12
Location
Date
03/11/2020
Start Time
4:00
End Time
5:30
EARLY ACTIVITY DRILL STARTS AT 3:45 (BELOW GOLD)
Ground Ball Reps - No Throw + Flip is an infield drill used during Station Instruction or as an Early Activity. One coach can easily entertain an entire...Read More
Notes:
New double play feed as "shot" each game.
PRACTICE STARTS AT 4:00 (BELOW BLACK)
Obstacle Course is a Warm Up drill is designed for fun. Run this early in the season to help break the ice and get kids to loosen up and smile. The...Read More
Notes:
Create a short, fun Relay-Race. Dizzy Bat anyone?! Limit spins to 5.
Quick Catch Competition is an execution drill to finish the throwing segment. It helps to train throwing accuracy, baseball athleticism (hands working...Read More
Notes:
Competition Day: Long-Toss-Comp followed by Quick-Catch-Comp
Stations (Groups rotate halfway through block)
No Goals – GB Competition
4:20-4:32 12 Minutes
High energy, quick ground balls to get two comps in 12.5 minutes.
Five Feeds Drill
4:32-4:45 13 Minutes
Big enough cone-triangle to allow live athlete to make tosses.
WATER BREAK (5min)
Stations (Groups rotate halfway through block)
Fastest Man Standing (FMS) involves a combination of sprint work and competition. The sprint variations help to hold the focus of athletes and shift...Read More
Notes:
One group, two drills: (1) Sprint Variations; (2) Fastest Man Standing
Bucket Free Throws is a fun competition to finish practice with. It is, as it sounds, the simple challenge of making a baseball into a bucket. Just...Read More
Notes:
Trick shots (Backhand Flips anyone?)
"The most important quality I look for in a player is accountability. You've got to be accountable for who you are. It's too easy to blame things on someone else."
– Lenny Wilkens (HOF NBA Coach)
ACCOUNTABILITY
- The unwillingness to quit, the determination to find a solution, or the desire to complete a task. Get it done!
- The effort to get the project or task done when the first, second and third tries all go unsuccessful. Think responsibility 2.0!
- The champion holds himself accountable for the performance of the group and finds a way to push everyone towards success and accomplishment. Responsibilities can and will change, accountability does not!