10U – 90 Mins #5
Team Name
10U – 90 Mins #5
Location
Date
Start Time
04:00 PM
End Time
05:30 PM
EARLY ACTIVITY DRILL STARTS AT (BELOW GOLD)
Wiffle Circle is an Early Activity drill that can be run during the 15-minutes prior to practice start time. It can also be ran as a pre-game drill...Read More
Notes:
1-4 athletes = 1 hitter / 5-7 athletes = 2 hitters / 8+ athletes = 3 hitters.
PRACTICE STARTS AT 04:00 PM (BELOW BLACK)
~ SEE "EXECUTION KEYS" BELOW FOR AGE-SPECIFIC SUGGESTION LIST ~ The Dynamic Warm Up is today's warm up routine. Gone are the days of standing in a...Read More
Notes:
Maintain Warm Up structure, mix up the exercises.
Long Toss Competition is a fun throwing competition to run at the end of a throwing segment. Teach, then throw, finish by competing. This helps to...Read More
Notes:
Start with Structured-Catch-Play, finish with Long-Toss-Competition.
Stations (Groups rotate halfway through block)
Scrimmage
- 25 Minutes
Live cuts & relays = Roles, rotations, responsibilities = WHO / WHAT / WHERE / WHY
WATER BREAK (5min)
Stations (Groups rotate halfway through block)
Leads & Breaks is run either at the beginning (Early Baserunning) or end of practice (Baserunning). It involves sprint work infused with leadoff...Read More
Notes:
Two Groups: (1) Leads & Breaks @ Warm Up Cones; (2) Running bases
Life Lesson discussions provide the opportunity to briefly talk about the characteristics of a champion. Use the Dugout Captain suggestions for each...Read More
Notes:
NO FEAR! See discussion notes below.
"Missed more than 9000 shots. 26 potential game-winners. Lost 300 games. “Failed” over and over. THAT is why I succeed!"
– Michael Jordan
NO FEAR (of failure)
- Play free! Failure is a bruise, not a tattoo.
- Learn from your mistakes (embrace them, don't endorse them)
- Grow, grow, grow - Always learn, always improve, always push ahead.