Secondary Breaks
Easy
Secondary Breaks allow baserunners to practice secondary movements and also what will become the delay-steal. They are to be run during Early Baserunning or end-of-practice Baserunning.
EXECUTION – Run Secondary Breaks at the Warm Up Cones. Each athlete executes four, secondary shuffle-shuffle-go movements and the drill is over. Next, move into throwing.
- Secondary & Go – Simulate a secondary lead, which is shuffle-shuffle-read. Assume that contact is made, and instruct the athletes to break after two shuffles.
- Delay Steal – Next, introduce the concept of a ‘delay steal.’ Here, the baserunner is attemtping to catch the middle infielders and/or catcher sleeping. Breaking after two shuffles gives defenders just enough time to relax and NOT pay attention. The move is essentially the same: Shuffle, shuffle, go!
DC KEYS
- Cones – Use cones as the base. No leadoffs… stand next to the cone. Leadoffs… take a lead from the cone.
- Teach the Game – Teach the secondary lead (extend and look for action) & the delay steal (same execution).
- Force Two Shuffles – MANY athletes will be so excited to break, they will use only one shuffle. Keep in mind that the two shuffles provide just enough time for the defense to relax and be caught off guard. Something as simple as cutting down one shuffle can be the difference between out and safe.
EXECUTION KEYS
- SHUFFLE, SHUFFLE, GO!
- SECONDARY + ACTION / DELAY STEAL
- LEADOFF VS. NO LEADOFF
DC KEYS
- CONES AS BASES
- TEACH - SECONDARY & DELAY STEAL
- FORCE TWO SHUFFLES
EQUIPMENT LIST
- Cones3